_started
: bool |
Signature
bool Oculus.Interaction.Locomotion.AdjustableAudio._started |
AudioClip
: AudioClip
[Get][Set] |
Signature
AudioClip Oculus.Interaction.Locomotion.AdjustableAudio.AudioClip |
PitchCurve
: AnimationCurve
[Get][Set] |
Signature
AnimationCurve Oculus.Interaction.Locomotion.AdjustableAudio.PitchCurve |
VolumeCurve
: AnimationCurve
[Get][Set] |
Signature
AnimationCurve Oculus.Interaction.Locomotion.AdjustableAudio.VolumeCurve |
VolumeFactor
: float
[Get][Set] |
Signature
float Oculus.Interaction.Locomotion.AdjustableAudio.VolumeFactor |
Reset
()
|
Signature
virtual void Oculus.Interaction.Locomotion.AdjustableAudio.Reset() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Locomotion.AdjustableAudio.Start() Returns void |
InjectAllAdjustableAudio
(
audioSource
)
|
Signature
void Oculus.Interaction.Locomotion.AdjustableAudio.InjectAllAdjustableAudio(AudioSource audioSource) Parameters audioSource: AudioSourceReturns void |
InjectAudioSource
(
audioSource
)
|
Signature
void Oculus.Interaction.Locomotion.AdjustableAudio.InjectAudioSource(AudioSource audioSource) Parameters audioSource: AudioSourceReturns void |
PlayAudio
(
volumeT
, pitchT
, pan
)
|
Signature
void Oculus.Interaction.Locomotion.AdjustableAudio.PlayAudio(float volumeT, float pitchT, float pan=0f) Parameters volumeT: floatpitchT: floatpan: floatReturns void |