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AdjustableAudio Class

Extends MonoBehaviour

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.Locomotion.AdjustableAudio._started

Properties

AudioClip : AudioClip
[Get][Set]
Signature
AudioClip Oculus.Interaction.Locomotion.AdjustableAudio.AudioClip
PitchCurve : AnimationCurve
[Get][Set]
Signature
AnimationCurve Oculus.Interaction.Locomotion.AdjustableAudio.PitchCurve
VolumeCurve : AnimationCurve
[Get][Set]
Signature
AnimationCurve Oculus.Interaction.Locomotion.AdjustableAudio.VolumeCurve
VolumeFactor : float
[Get][Set]
Signature
float Oculus.Interaction.Locomotion.AdjustableAudio.VolumeFactor

Protected Methods

Reset ()
Signature
virtual void Oculus.Interaction.Locomotion.AdjustableAudio.Reset()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.Locomotion.AdjustableAudio.Start()
Returns
void

Methods

InjectAllAdjustableAudio ( audioSource )
Signature
void Oculus.Interaction.Locomotion.AdjustableAudio.InjectAllAdjustableAudio(AudioSource audioSource)
Parameters
audioSource: AudioSource
Returns
void
InjectAudioSource ( audioSource )
Signature
void Oculus.Interaction.Locomotion.AdjustableAudio.InjectAudioSource(AudioSource audioSource)
Parameters
audioSource: AudioSource
Returns
void
PlayAudio ( volumeT , pitchT , pan )
Signature
void Oculus.Interaction.Locomotion.AdjustableAudio.PlayAudio(float volumeT, float pitchT, float pan=0f)
Parameters
volumeT: float
pitchT: float
pan: float
Returns
void