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GREATER_OR_EQUAL

GREATER_OR_EQUAL

GREATER_OR_EQUAL
Passes the depth test if the fragment’s depth is greater than or equal to the stored depth. Can be used for special effects or when rendering from back to front.

Properties

NameSummary
encoding
val encoding: Int

Integer value corresponding to the native graphics API encoding for this depth test function
name
val name: String
ordinal
val ordinal: Int
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