API reference
API reference
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Visible

Visible

class Visible(isVisible: Boolean = true) : ComponentBase
Gives the ability to change mesh between being visible and invisible.
Parameters
JVM
NameSummary
isVisible
The mesh’s current visibility state.

Constructors

NameSummary
Visible
constructor(isVisible: Boolean = true)

Types

NameSummary
Companion
object Companion : ComponentCompanion

Properties

NameSummary
cachable
val cachable: Boolean = false
creationTime
var creationTime: Long
isDirty
var isDirty: Boolean
isVisible
var isVisible: Boolean
The mesh’s current visibility state.
recycled
var recycled: Boolean

Functions

NameSummary
getComponentDataAttributeType
fun getComponentDataAttributeType(key: Int): AttributeType?
fun getComponentDataAttributeType(keyString: String): AttributeType?
getComponentDataKey
fun getComponentDataKey(key: String): Int?
getComponentDataValue
fun getComponentDataValue(key: Int): Any?
fun getComponentDataValue(keyString: String): Any?
getEnumClass
fun getEnumClass(key: String): Class<out Enum<*>>?
hasComponentData
fun hasComponentData(key: Int): Boolean
fun hasComponentData(keyString: String): Boolean
read
fun read(e: Entity, cachable: Boolean)
recycle
fun recycle()
reset
open fun reset()
setComponentDataValue
fun setComponentDataValue(key: Int, value: Any?): Boolean
fun setComponentDataValue(keyString: String, value: Any?): Boolean
setPool
fun setPool(pool: ComponentPool<*>)
toString
open override fun toString(): String
typeID
open override fun typeID(): Int
write
fun write(e: Entity)

Companion

object Companion : ComponentCompanion

Properties

NameSummary
createDefaultInstance
open override val createDefaultInstance: () -> Visible
id
open override val id: <Error class: unknown class>

Functions

NameSummary
dependents
open fun dependents(): IntArray
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