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PhysicsLayerSurface Class

Extends MonoBehaviour

Fields

Transform : Transform
Signature
Transform Oculus.Interaction.Surfaces.PhysicsLayerSurface.Transform

Properties

CloseCollidersCacheSize : int
[Get][Set]
Signature
int Oculus.Interaction.Surfaces.PhysicsLayerSurface.CloseCollidersCacheSize
LayerMask : LayerMask
[Get][Set]
Signature
LayerMask Oculus.Interaction.Surfaces.PhysicsLayerSurface.LayerMask

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.Surfaces.PhysicsLayerSurface.Awake()
Returns
void

Methods

ClosestSurfacePoint ( point , hit , maxDistance )
Find the nearest point to the surface.
The arguments and outputs of this operation are in world space.
Signature
bool Oculus.Interaction.Surfaces.PhysicsLayerSurface.ClosestSurfacePoint(in Vector3 point, out SurfaceHit surfaceHit, float maxDistance=0)
Parameters
point: in Vector3  The point, in world space, for which the nearest point on the surface must be found
hit: out SurfaceHit  The returned hit data in world space if a nearest point could be found, default otherwise
maxDistance: float  If greater than zero, maximum distance of check; if zero distance is unconstrained
Returns
bool  True if the racyast hit the surface, false otherwise
Raycast ( ray , hit , maxDistance )
Raycast to the surface with an optional maximum distance value.
The arguments and outputs of this operation are in world space.
Signature
bool Oculus.Interaction.Surfaces.PhysicsLayerSurface.Raycast(in Ray ray, out SurfaceHit surfaceHit, float maxDistance=0)
Parameters
ray: in Ray  The ray to cast, with position and direction both defined in world space
hit: out SurfaceHit  The returned hit data in world space if the raycast hit the surface, default otherwise
maxDistance: float  If greater than zero, maximum distance of raycast; if zero, distance is unconstrained
Returns
bool  True if the raycast hit the surface, false otherwise