WhenUpdated
: Action |
Signature
Action Oculus.Interaction.Input.HmdRef.WhenUpdated |
Awake
()
|
Signature
virtual void Oculus.Interaction.Input.HmdRef.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Input.HmdRef.Start() Returns void |
InjectAllHmdRef
(
hmd
)
|
Signature
void Oculus.Interaction.Input.HmdRef.InjectAllHmdRef(IHmd hmd) Parameters hmd: IHmdReturns void |
InjectHmd
(
hmd
)
| |
TryGetRootPose
(
pose
)
|
Attempts to retrieve the world-space pose (position and orientation) of the HMD.
If a valid HMD pose is available, it will be stored in the pose argument and this method will return true; otherwise, the pose argument will be set to the identity pose and the method will return false.
Signature
bool Oculus.Interaction.Input.HmdRef.TryGetRootPose(out Pose pose) Parameters pose: out Pose
The struct to be populated with the HMD pose
Returns bool
True if the out argument was populated with a valid HMD pose, false otherwise
|