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HandPhysicsCapsules Class

Extends MonoBehaviour
Generates physics capsules based on the provided <cref="IHand" /> data.
This means you can generate physics capsules that match modified hand data, not just raw data from <cref="OVRHand" />.

Properties

Action WhenCapsulesGenerated
IList< BoneCapsule > Capsules[Get]

Fields

Transform RootTransform[Get]

Protected Fields

bool _started[Get]

Protected Functions

virtual void Reset ( )
virtual void Awake ( )
virtual void Start ( )
virtual void OnEnable ( )
virtual void OnDisable ( )

Member Functions

void InjectAllOVRHandPhysicsCapsules
( IHand hand,
bool asTriggers,
int useLayer )
void InjectHand
( IHand hand )
void InjectAsTriggers
( bool asTriggers )
void InjectUseLayer
( int useLayer )
void InjectMask
( HandFingerJointFlags mask )
void InjectJointsRadiusFeature
( JointsRadiusFeature jointsRadiusFeature )
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