_movers
: List< AutoMoveTowardsTarget > |
Signature
List<AutoMoveTowardsTarget> Oculus.Interaction.AutoMoveTowardsTargetProvider._movers |
PointableElement
: IPointableElement
[Get] |
Signature
IPointableElement Oculus.Interaction.AutoMoveTowardsTargetProvider.PointableElement |
TravellingData
: PoseTravelData
[Get][Set] |
Signature
PoseTravelData Oculus.Interaction.AutoMoveTowardsTargetProvider.TravellingData |
Awake
()
|
Signature
virtual void Oculus.Interaction.AutoMoveTowardsTargetProvider.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.AutoMoveTowardsTargetProvider.Start() Returns void |
CreateMovement
()
|
Creates and returns an instance of IMovement.
The instance is used to generate movement when an Interactable is Selected Interactor.InteractableSelected
For an example implementation, see ObjectPullProvider.CreateMovement For example usage, see RayInteractable.GenerateMovement
Signature
IMovement Oculus.Interaction.AutoMoveTowardsTargetProvider.CreateMovement() |
InjectAllAutoMoveTowardsTargetProvider
(
pointableElement
)
|
Signature
void Oculus.Interaction.AutoMoveTowardsTargetProvider.InjectAllAutoMoveTowardsTargetProvider(IPointableElement pointableElement) Parameters pointableElement: IPointableElementReturns void |
InjectPointableElement
(
pointableElement
)
|
Signature
void Oculus.Interaction.AutoMoveTowardsTargetProvider.InjectPointableElement(IPointableElement pointableElement) Parameters pointableElement: IPointableElementReturns void |