InteractableComponent
: override Component |
Signature
override Component Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.InteractableComponent |
Interactor
: override IInteractorView
[Get][Set] |
Signature
override IInteractorView Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.Interactor |
AcceptAnimation
: AnimationCurve
[Get][Set] |
Signature
AnimationCurve Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.AcceptAnimation |
AcceptColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.AcceptColor |
RejectAnimation
: AnimationCurve
[Get][Set] |
Signature
AnimationCurve Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.RejectAnimation |
RejectColor
: Color
[Get][Set] |
Signature
Color Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.RejectColor |
TransitionSpeed
: float
[Get][Set] |
Signature
float Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.TransitionSpeed |
Align
(
data
)
|
Signature
override void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.Align(ReticleDataTeleport data) Parameters data: ReticleDataTeleportReturns override void |
Awake
()
|
Signature
virtual void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.Awake() Returns void |
Draw
(
data
)
|
Signature
override void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.Draw(ReticleDataTeleport data) Parameters data: ReticleDataTeleportReturns override void |
Hide
()
|
Signature
override void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.Hide() Returns override void |
OnDisable
()
|
Signature
override void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.OnDisable() Returns override void |
OnEnable
()
|
Signature
override void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.OnEnable() Returns override void |
Start
()
|
Signature
override void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.Start() Returns override void |
InjectAllTeleportReticleDrawer
(
interactor
, targetRenderer
)
|
Signature
void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.InjectAllTeleportReticleDrawer(TeleportInteractor interactor, Renderer targetRenderer) Parameters interactor: TeleportInteractortargetRenderer: RendererReturns void |
InjectInteractor
(
interactor
)
|
Signature
void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.InjectInteractor(TeleportInteractor interactor) Parameters interactor: TeleportInteractorReturns void |
InjectOptionalHighlightState
(
highlightState
)
|
Signature
void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.InjectOptionalHighlightState(IActiveState highlightState) Parameters highlightState: IActiveStateReturns void |
InjectOptionalInalidTargetRenderer
(
invalidTargetRenderer
)
|
Signature
void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.InjectOptionalInalidTargetRenderer(Renderer invalidTargetRenderer) Parameters invalidTargetRenderer: RendererReturns void |
InjectOptionalProgress
(
progressState
)
|
Signature
void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.InjectOptionalProgress(IAxis1D progressState) Parameters progressState: IAxis1DReturns void |
InjectOptionalValidTargetRenderer
(
validTargetRenderer
)
|
Signature
void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.InjectOptionalValidTargetRenderer(Renderer validTargetRenderer) Parameters validTargetRenderer: RendererReturns void |
InjectTargetRenderer
(
targetRenderer
)
|
Signature
void Oculus.Interaction.DistanceReticles.TeleportReticleDrawer.InjectTargetRenderer(Renderer targetRenderer) Parameters targetRenderer: RendererReturns void |