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AxisAlignedBox Class

Extends MonoBehaviour

Fields

Bounds : Bounds
Signature
Bounds Oculus.Interaction.Surfaces.AxisAlignedBox.Bounds
Transform : Transform
Signature
Transform Oculus.Interaction.Surfaces.AxisAlignedBox.Transform

Properties

Size : Vector3
[Get][Set]
Signature
Vector3 Oculus.Interaction.Surfaces.AxisAlignedBox.Size

Protected Methods

Start ()
Signature
void Oculus.Interaction.Surfaces.AxisAlignedBox.Start()
Returns
void

Methods

ClosestSurfacePoint ( point , hit , maxDistance )
Find the nearest point to the surface.
The arguments and outputs of this operation are in world space.
Signature
bool Oculus.Interaction.Surfaces.AxisAlignedBox.ClosestSurfacePoint(in Vector3 point, out SurfaceHit hit, float maxDistance)
Parameters
point: in Vector3  The point, in world space, for which the nearest point on the surface must be found
hit: out SurfaceHit  The returned hit data in world space if a nearest point could be found, default otherwise
maxDistance: float  If greater than zero, maximum distance of check; if zero distance is unconstrained
Returns
bool  True if the racyast hit the surface, false otherwise
Raycast ( ray , hit , maxDistance )
Raycast to the surface with an optional maximum distance value.
The arguments and outputs of this operation are in world space.
Signature
bool Oculus.Interaction.Surfaces.AxisAlignedBox.Raycast(in Ray ray, out SurfaceHit hit, float maxDistance)
Parameters
ray: in Ray  The ray to cast, with position and direction both defined in world space
hit: out SurfaceHit  The returned hit data in world space if the raycast hit the surface, default otherwise
maxDistance: float  If greater than zero, maximum distance of raycast; if zero, distance is unconstrained
Returns
bool  True if the raycast hit the surface, false otherwise