Bounds
: Bounds |
Signature
Bounds Oculus.Interaction.Surfaces.AxisAlignedBox.Bounds |
Transform
: Transform |
Signature
Transform Oculus.Interaction.Surfaces.AxisAlignedBox.Transform |
Size
: Vector3
[Get][Set] |
Signature
Vector3 Oculus.Interaction.Surfaces.AxisAlignedBox.Size |
Start
()
|
Signature
void Oculus.Interaction.Surfaces.AxisAlignedBox.Start() Returns void |
ClosestSurfacePoint
(
point
, hit
, maxDistance
)
|
Find the nearest point to the surface.
The arguments and outputs of this operation are in world space.
Signature
bool Oculus.Interaction.Surfaces.AxisAlignedBox.ClosestSurfacePoint(in Vector3 point, out SurfaceHit hit, float maxDistance) Parameters point: in Vector3
The point, in world space, for which the nearest point on the surface must be found
hit: out SurfaceHit
The returned hit data in world space if a nearest point could be found, default otherwise
maxDistance: float
If greater than zero, maximum distance of check; if zero distance is unconstrained
Returns bool
True if the racyast hit the surface, false otherwise
|
Raycast
(
ray
, hit
, maxDistance
)
|
Raycast to the surface with an optional maximum distance value.
The arguments and outputs of this operation are in world space.
Signature
bool Oculus.Interaction.Surfaces.AxisAlignedBox.Raycast(in Ray ray, out SurfaceHit hit, float maxDistance) Parameters ray: in Ray
The ray to cast, with position and direction both defined in world space
hit: out SurfaceHit
The returned hit data in world space if the raycast hit the surface, default otherwise
maxDistance: float
If greater than zero, maximum distance of raycast; if zero, distance is unconstrained
Returns bool
True if the raycast hit the surface, false otherwise
|