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EyeGaze Class

Properties

EmulateGazeWithCameraPose : bool
[Get][Set]
If true, the camera pose from the source data asset will replace the source eye pose data.
Signature
bool Oculus.Interaction.Input.EyeGaze.EmulateGazeWithCameraPose
IsSyntheticPose : bool
[Get]
Signature
bool Oculus.Interaction.Input.EyeGaze.IsSyntheticPose
IsTrackedDataValid : bool
[Get]
Signature
bool Oculus.Interaction.Input.EyeGaze.IsTrackedDataValid

Events

WhenUpdated : Action
Signature
Action Oculus.Interaction.Input.EyeGaze.WhenUpdated

Protected Methods

Apply ( data )
Signature
override void Oculus.Interaction.Input.EyeGaze.Apply(EyeGazeDataAsset data)
Parameters
Returns
override void

Methods

MarkInputDataRequiresUpdate ()
Signature
override void Oculus.Interaction.Input.EyeGaze.MarkInputDataRequiresUpdate()
Returns
override void
TryGetWorldPose ( worldPose )
Signature
bool Oculus.Interaction.Input.EyeGaze.TryGetWorldPose(out Pose worldPose)
Parameters
worldPose: out Pose
Returns
bool