hideByDefault
: bool |
A basic flag for whether to hide the object on startup, by default.
Signature
bool Oculus.Voice.UX.HierarchySimplifier.hideByDefault |
HideSubObjects
(
obj
, hideObjects
)
|
Toggles the HideInHierarchy flag in all game objects containing a HierarchySimplifier underneath the given object.
Signature
static void Oculus.Voice.UX.HierarchySimplifier.HideSubObjects(GameObject obj, bool hideObjects) Parameters obj: GameObject
parent object under which all affected objects will be modified
hideObjects: bool
whether to hide affected objects in the hierarchy
Returns void |
ToggleShowInHierarchyFlag
(
obj
, hideObject
)
|
Signature
static void Oculus.Voice.UX.HierarchySimplifier.ToggleShowInHierarchyFlag(GameObject obj, bool hideObject) Parameters obj: GameObjecthideObject: boolReturns void |