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Overview
AudioClipAudioSource
ImageViewer
Lib
Meta
Conduit
Net
Voice
Voice
AboutWindow
Audio
Audio
AudioClipSettings
BaseAudioClipStream
BaseAudioPlayer
BaseAudioSystem
BufferPoolAudioClipStream
Decoding
IAudioClipProvider
IAudioClipSetter
IAudioClipStream
IAudioPlayer
IAudioSourceProvider
IAudioSystem
RawAudioClipStream
RingBufferRawAudioClipStream
SimulatedAudioPlayer
UnityAudioPlayer
UnityAudioSystem
Hub
INLPRequestOptions
INLPRequestResponseDecoder
INLPRequestResults
ITranscriptionRequestOptions
ITranscriptionRequestResults
IVoiceRequestOptions
IVoiceRequestResults
Logging
NLPRequest
NLPRequestEvents
NLPRequestResponseEvent
NLPRequestResponseValidatorEvent
NLayer
Net
Samples
TelemetryUtilities
TranscriptionRequest
TranscriptionRequestEvent
TranscriptionRequestEvents
UnityOpus
UserTranscriptionRequestEvent
VSDKHub
VoiceRequest
VoiceRequestEvents
Windows
WitAi
Oculus
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Release notes
Supported platforms
Meta
BaseAudioPlayer Class
Extends
MonoBehaviour,
IAudioPlayer
Custom MonoBehaviour audio player that handles some custom method handling
Properties
Action< float[]>
OnPlaySamples
[Get]
IAudioClipStream
ClipStream
[Get]
The currently playing clip stream
WitResponseNode
SpeechNode
[Get]
Wit response node containing originating speech data of currently playing clip stream.
Fields
bool
IsPlaying
[Get]
Whether the player is currently playing back audio
bool
CanSetElapsedSamples
[Get]
Default to not being able to obtain elapsed samples
int
ElapsedSamples
[Get]
The currently elapsed sample count for accurate sample based animations and determination of playback completion.
Member Functions
abstract void
Init
( )
Performs all player initialization
abstract string
GetPlaybackErrors
( )
A string returned to describe any reasons playback is currently unavailable
void
Play
(
IAudioClipStream
clipStream,
int offsetSamples,
WitResponseNode
speechNode )
Stops previous playback if applicable, sets clip stream and begins local playback
Parameters
clipStream
The clip stream to be played
offsetSamples
The starting offset of the clip
abstract void
Pause
( )
Performs a pause if the current clip is playing
abstract void
Resume
( )
Performs a resume if the current clip is paused
virtual void
Stop
( )
Stops playback & removes the current clip reference
Protected Functions
abstract void
Play
( int offsetSamples )
Performs playback starting with a specific sample
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Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
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