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Overview
AudioClipAudioSource
ImageViewer
Lib
Meta
Conduit
Net
Voice
Voice
AboutWindow
Audio
Audio
AudioClipSettings
BaseAudioClipStream
BaseAudioPlayer
BaseAudioSystem
BufferPoolAudioClipStream
Decoding
IAudioClipProvider
IAudioClipSetter
IAudioClipStream
IAudioPlayer
IAudioSourceProvider
IAudioSystem
RawAudioClipStream
RingBufferRawAudioClipStream
SimulatedAudioPlayer
UnityAudioPlayer
UnityAudioSystem
Hub
INLPRequestOptions
INLPRequestResponseDecoder
INLPRequestResults
ITranscriptionRequestOptions
ITranscriptionRequestResults
IVoiceRequestOptions
IVoiceRequestResults
Logging
NLPRequest
NLPRequestEvents
NLPRequestResponseEvent
NLPRequestResponseValidatorEvent
NLayer
Net
Samples
TelemetryUtilities
TranscriptionRequest
TranscriptionRequestEvent
TranscriptionRequestEvents
UnityOpus
UserTranscriptionRequestEvent
VSDKHub
VoiceRequest
VoiceRequestEvents
Windows
WitAi
Oculus
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Supported platforms
Meta
UnityAudioPlayer Class
Extends
BaseAudioPlayer
,
IAudioSourceProvider
Unity specific audio player that will play any
IAudioClipStream
that includes an
IAudioClipProvider
or RawAudioClipStreams via AudioClip streaming.
Fields
AudioSource
AudioSource
[Get]
bool
CloneAudioSource
[Get]
override bool
IsPlaying
[Get]
Whether the player is currently playing back audio
override bool
CanSetElapsedSamples
[Get]
Elapsed samples can be used if not using a clip buffer
override int
ElapsedSamples
[Get]
Use time samples directly if possible, otherwise leave it to TTS to determine elapsed samples
Member Functions
virtual override void
Init
( )
Performs all player initialization
virtual override string
GetPlaybackErrors
( )
A string returned to describe any reasons playback is currently unavailable
virtual override void
Pause
( )
Performs a pause if the current clip is playing
virtual override void
Resume
( )
Performs a resume if the current clip is paused
virtual override void
Stop
( )
Stops playback & removes the current clip reference
Protected Functions
virtual AudioClip
CreateStreamedClip
( int offset,
int channels,
int sampleRate )
Get local audio clip
virtual override void
Play
( int offsetSamples )
Sets audio clip via an
IAudioClipProvider
or generates one if using a
RawAudioClipStream
. Then begins playback at a specified offset.
Parameters
offsetSamples
The starting offset of the clip in samples
virtual void
OnDestroy
( )
Destroy clip if applicable
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Virtual reality / Meta Horizon
Developer Blog
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Meta for Work
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Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
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Meta Avatars
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Support and legal
Developer policies
Legal
Privacy
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Support
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
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Support and legal
Developer policies
Legal
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