BitsAvailable
: int
[Get] |
Signature
int Meta.Voice.NLayer.Decoder.BitReservoir.BitsAvailable |
BitsRead
: long
[Get] |
Signature
long Meta.Voice.NLayer.Decoder.BitReservoir.BitsRead |
AddBits
(
frame
, overlap
)
|
Signature
bool Meta.Voice.NLayer.Decoder.BitReservoir.AddBits(IMpegFrame frame, int overlap) Parameters frame: IMpegFrameoverlap: intReturns bool |
FlushBits
()
|
Signature
void Meta.Voice.NLayer.Decoder.BitReservoir.FlushBits() Returns void |
Get1Bit
()
|
Signature
int Meta.Voice.NLayer.Decoder.BitReservoir.Get1Bit() Returns int |
GetBits
(
count
)
|
Signature
int Meta.Voice.NLayer.Decoder.BitReservoir.GetBits(int count) Parameters count: intReturns int |
Reset
()
|
Signature
void Meta.Voice.NLayer.Decoder.BitReservoir.Reset() Returns void |
RewindBits
(
count
)
|
Signature
void Meta.Voice.NLayer.Decoder.BitReservoir.RewindBits(int count) Parameters count: intReturns void |
SkipBits
(
count
)
|
Signature
void Meta.Voice.NLayer.Decoder.BitReservoir.SkipBits(int count) Parameters count: intReturns void |
TryPeekBits
(
count
, readCount
)
|
Signature
int Meta.Voice.NLayer.Decoder.BitReservoir.TryPeekBits(int count, out int readCount) Parameters count: intreadCount: out intReturns int |