// Create in Unity Editor or via script
var countExtractor = ScriptableObject.CreateInstance<WitIntValue>();
countExtractor.path = "entities.number[0].value";
// Extract int value from response
var response = WitResponseNode.Parse("{\"entities\":{\"number\":[{\"value\":42}]}}");int count = countExtractor.GetIntValue(response);
// Compare values
bool isFortyTwo = countExtractor.Equals(response, 42); // true
bool fromString = countExtractor.Equals(response, "42"); // also true (parsed)