TMap< FString, const UMeshComponent * > |
void | DestroyComponent ( bool bPromoteChildren ) |
void | TickComponent ( float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction ) |
void | |
void | |
void | |
void | AddProceduralSurfaceGeometry ( UProceduralMeshComponent * ProceduralMeshComponent, bool updateTransform ) |
void | RemoveSurfaceGeometry ( AStaticMeshActor * StaticMeshActor ) |
void | RemoveStaticSurfaceGeometry ( UStaticMeshComponent * StaticMeshComponent ) |
void | RemoveProceduralSurfaceGeometry ( UProceduralMeshComponent * ProceduralMeshComponent ) |
bool | IsSurfaceGeometry ( AStaticMeshActor * StaticMeshActor ) |
bool | IsSurfaceGeometryComponent ( const UMeshComponent * MeshComponent ) |
void |
bool | |
void | RemoveSurfaceGeometryComponent ( UMeshComponent * MeshComponent ) |
| TMap<FString, const UMeshComponent*> UOculusXRPassthroughLayerComponent::PassthroughComponentMap |
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No description available.
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| void UOculusXRPassthroughLayerComponent::DestroyComponent ( bool bPromoteChildren ) |
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No description available.
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| void UOculusXRPassthroughLayerComponent::TickComponent ( float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction ) |
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No description available.
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| void UOculusXRPassthroughLayerComponent::UpdatePassthroughObjects ( ) |
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No description available.
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| void UOculusXRPassthroughLayerComponent::AddSurfaceGeometry ( AStaticMeshActor * StaticMeshActor, bool updateTransform ) |
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No description available.
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| void UOculusXRPassthroughLayerComponent::AddStaticSurfaceGeometry ( UStaticMeshComponent * StaticMeshComponent, bool updateTransform ) |
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No description available.
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| void UOculusXRPassthroughLayerComponent::AddProceduralSurfaceGeometry ( UProceduralMeshComponent * ProceduralMeshComponent, bool updateTransform ) |
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No description available.
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| void UOculusXRPassthroughLayerComponent::RemoveSurfaceGeometry ( AStaticMeshActor * StaticMeshActor ) |
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No description available.
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| void UOculusXRPassthroughLayerComponent::RemoveStaticSurfaceGeometry ( UStaticMeshComponent * StaticMeshComponent ) |
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No description available.
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| void UOculusXRPassthroughLayerComponent::RemoveProceduralSurfaceGeometry ( UProceduralMeshComponent * ProceduralMeshComponent ) |
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No description available.
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| bool UOculusXRPassthroughLayerComponent::IsSurfaceGeometry ( AStaticMeshActor * StaticMeshActor ) |
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No description available.
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| bool UOculusXRPassthroughLayerComponent::IsSurfaceGeometryComponent ( const UMeshComponent * MeshComponent ) |
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No description available.
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| void UOculusXRPassthroughLayerComponent::MarkPassthroughStyleForUpdate ( ) |
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No description available.
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| virtual bool UOculusXRPassthroughLayerComponent::LayerRequiresTexture ( ) |
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No description available.
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| virtual void UOculusXRPassthroughLayerComponent::RemoveSurfaceGeometryComponent ( UMeshComponent * MeshComponent ) |
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No description available.
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