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UOculusXRPassthroughColorLut Class

UOculusXRPassthroughColorLut extends UObject.

Overview

Public Member Functions

void
SetLutFromArray
( const TArray< FColor > & InColorArray,
bool InIgnoreAlphaChannel )
uint64
void
PreSave
( FObjectPreSaveContext ObjectSaveContext )
void

Details

Fields

EColorLutType UOculusXRPassthroughColorLut::ColorLutType
No description available.
bool UOculusXRPassthroughColorLut::IgnoreAlphaChannel
If alpha channel should be ignored.

Member Functions

void UOculusXRPassthroughColorLut::SetLutFromArray
( const TArray< FColor > & InColorArray,
bool InIgnoreAlphaChannel )
Generate color LUT from array. Array should have format of exploded cube. Its size should be power of 2.
uint64 UOculusXRPassthroughColorLut::GetHandle ( )
No description available.
virtual void UOculusXRPassthroughColorLut::PreSave
( FObjectPreSaveContext ObjectSaveContext )
No description available.
void UOculusXRPassthroughColorLut::BeginDestroy ( )
No description available.
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