BodyTrackingMode[Get] | |
TMap< EOculusXRBoneID, FName > | BoneNames[Get] |
float | ConfidenceThreshold[Get] |
void | BeginPlay ( ) |
void | EndPlay ( const EEndPlayReason::Type EndPlayReason ) |
void | TickComponent ( float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction ) |
void |
| EOculusXRBodyTrackingMode UOculusXRBodyTrackingComponent::BodyTrackingMode |
|---|
How are the results of body tracking applied to the mesh. |
| TMap<EOculusXRBoneID, FName> UOculusXRBodyTrackingComponent::BoneNames |
|---|
The bone name associated with each bone ID. |
| float UOculusXRBodyTrackingComponent::ConfidenceThreshold |
|---|
Do not apply body state to bones if confidence is lower than this value. Confidence is in range [0,1]. |
| UOculusXRBodyTrackingComponent::UOculusXRBodyTrackingComponent ( ) |
|---|
No description available.
|
| virtual void UOculusXRBodyTrackingComponent::BeginPlay ( ) |
|---|
No description available.
|
| virtual void UOculusXRBodyTrackingComponent::EndPlay ( const EEndPlayReason::Type EndPlayReason ) |
|---|
No description available.
|
| virtual void UOculusXRBodyTrackingComponent::TickComponent ( float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction ) |
|---|
No description available.
|
| void UOculusXRBodyTrackingComponent::ResetAllBoneTransforms ( ) |
|---|
Restore all bones to their initial transforms |