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Unreal v63 Reference Guide
Unreal v63 Reference Guide
Unity
Select your SDK
Overview
AOculusXRSceneActor
EOculusXRAnchorResult
FLutTextureData
FOculusXRAnchorEventDelegates
FOculusXRAnimCurveMapping
FOculusXRBodyJoint
FOculusXRBodyState
FOculusXRBoneCorrection
FOculusXRBoneCorrectionSet
FOculusXRCapsuleCollider
FOculusXREyeGazeState
FOculusXREyeGazesState
FOculusXREyeTrackingData
FOculusXRFaceExpressionModifier
FOculusXRFaceState
FOculusXRHapticsDesc
FOculusXRMorphTargetsController
FOculusXRRoomLayout
FOculusXRSceneEventDelegates
FOculusXRSpaceQueryFilterValues
FOculusXRSpaceQueryInfo
FOculusXRSpaceQueryResult
FOculusXRSpawnedSceneAnchorProperties
FOculusXRUInt64
FOculusXRUUID
FSceneTypesPlaceholder
IOculusXRAnchorsModule
IOculusXRAnchorsModule.h
IOculusXRInputModule
IOculusXRInputModule.h
IOculusXRMovementModule
IOculusXRMovementModule.h
IOculusXRPassthroughModule
IOculusXRPassthroughModule.h
IOculusXRSceneModule
IOculusXRSceneModule.h
OculusXRAnchorBPFunctionLibrary.h
OculusXRAnchorComponent.h
OculusXRAnchorComponents.h
OculusXRAnchorDelegates.h
OculusXRAnchorLatentActions.h
OculusXRAnchorTypes.h
OculusXRAnchors
OculusXRAnchors
FOculusXRAnchors
FOculusXRAnchors
AnchorQueryBinding
CreateAnchorBinding
EraseAnchorBinding
SaveAnchorBinding
SaveAnchorListBinding
SetComponentStatusBinding
ShareAnchorsBinding
OculusXRAnchors.h
OculusXRBodyTrackingComponent.h
OculusXRControllerComponent.h
OculusXREyeTrackingComponent.h
OculusXRFaceTrackingComponent.h
OculusXRHandComponent.h
OculusXRInputFunctionLibrary.h
OculusXRLiveLinkRetargetBodyAsset.h
OculusXRLiveLinkRetargetFaceAsset.h
OculusXRMorphTargetsController.h
OculusXRMovement
OculusXRMovement.h
OculusXRMovementFunctionLibrary.h
OculusXRMovementHelpers.h
OculusXRMovementTypes.h
OculusXRPassthroughColorLut.h
OculusXRPassthroughLayerComponent.h
OculusXRRoomLayoutManagerComponent.h
OculusXRScene
OculusXRScene
FOculusXRScene
OculusXRScene.h
OculusXRSceneActor.h
OculusXRSceneAnchorComponent.h
OculusXRSceneDelegates.h
OculusXRSceneEventDelegates.h
OculusXRSceneFunctionLibrary.h
OculusXRSceneGlobalMeshComponent.h
OculusXRSceneSubsystem.h
OculusXRSceneTypes.h
OculusXRSpatialAnchorComponent.h
OculusXRUtility
TStructOpsTypeTraits< FOculusXRUInt64 >
TStructOpsTypeTraits< FOculusXRUUID >
UOculusXRAnchorBPFunctionLibrary
UOculusXRAnchorComponent
UOculusXRAnchorLaunchCaptureFlow
UOculusXRAsyncAction_CreateSpatialAnchor
UOculusXRAsyncAction_EraseAnchor
UOculusXRAsyncAction_QueryAnchors
UOculusXRAsyncAction_SaveAnchor
UOculusXRAsyncAction_SaveAnchorList
UOculusXRAsyncAction_SetAnchorComponentStatus
UOculusXRAsyncAction_SetComponentStatus
UOculusXRAsyncAction_ShareAnchors
UOculusXRBaseAnchorComponent
UOculusXRBodyTrackingComponent
UOculusXRControllerComponent
UOculusXREyeTrackingComponent
UOculusXRFaceTrackingComponent
UOculusXRHandComponent
UOculusXRInputFunctionLibrary
UOculusXRLiveLinkRetargetBodyAsset
UOculusXRLiveLinkRetargetFaceAsset
UOculusXRLocatableAnchorComponent
UOculusXRMovementFunctionLibrary
UOculusXRPassthroughColorLut
UOculusXRPassthroughLayerBase
UOculusXRPassthroughLayerComponent
UOculusXRPlaneAnchorComponent
UOculusXRRoomLayoutAnchorComponent
UOculusXRRoomLayoutManagerComponent
UOculusXRSceneAnchorComponent
UOculusXRSceneEventDelegates
UOculusXRSceneFunctionLibrary
UOculusXRSceneGlobalMeshComponent
UOculusXRSceneSubsystem
UOculusXRSemanticClassificationAnchorComponent
UOculusXRSharableAnchorComponent
UOculusXRSpaceContainerAnchorComponent
UOculusXRSpatialAnchorComponent
UOculusXRStereoLayerShapeReconstructed
UOculusXRStereoLayerShapeUserDefined
UOculusXRStorableAnchorComponent
UOculusXRTriangleMeshAnchorComponent
UOculusXRVolumeAnchorComponent
XRSpaceFlags
Code samples
Downloads
Release notes
UOculusXRBodyTrackingComponent Class
UOculusXRBodyTrackingComponent extends UPoseableMeshComponent.
Overview
Data Fields
EOculusXRBodyTrackingMode
BodyTrackingMode
[Get]
TMap<
EOculusXRBoneID
, FName >
BoneNames
[Get]
float
ConfidenceThreshold
[Get]
Public Member Functions
UOculusXRBodyTrackingComponent
( )
void
BeginPlay
( )
void
EndPlay
( const EEndPlayReason::Type EndPlayReason )
void
TickComponent
( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
void
ResetAllBoneTransforms
( )
Details
Fields
EOculusXRBodyTrackingMode UOculusXRBodyTrackingComponent::BodyTrackingMode
How are the results of body tracking applied to the mesh.
TMap<EOculusXRBoneID, FName> UOculusXRBodyTrackingComponent::BoneNames
The bone name associated with each bone ID.
float UOculusXRBodyTrackingComponent::ConfidenceThreshold
Do not apply body state to bones if confidence is lower than this value. Confidence is in range [0,1].
Member Functions
UOculusXRBodyTrackingComponent::UOculusXRBodyTrackingComponent ( )
No description available.
virtual void UOculusXRBodyTrackingComponent::BeginPlay ( )
No description available.
virtual void UOculusXRBodyTrackingComponent::EndPlay
( const EEndPlayReason::Type EndPlayReason )
No description available.
virtual void UOculusXRBodyTrackingComponent::TickComponent
( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
No description available.
void UOculusXRBodyTrackingComponent::ResetAllBoneTransforms ( )
Restore all bones to their initial transforms
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Developer Blog
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Meta for Work
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Ignition
Lifestyle Accelerator
Discover
Why Meta Quest?
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Developer policies
Legal
Privacy
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Support
Build with Meta
Social Technologies
Meta Horizon
AI
Horizon Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Ignition
Lifestyle Accelerator
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
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