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UOculusXREyeTrackingComponent Class

UOculusXREyeTrackingComponent extends UActorComponent.

Overview

Data Fields

Public Member Functions

void
void
EndPlay
( const EEndPlayReason::Type EndPlayReason )
void
TickComponent
( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
void

Details

Fields

FName UOculusXREyeTrackingComponent::TargetMeshComponentName
The name of the poseable mesh component that this component targets for eyes glazes movement. This must be the name of a component on this actor.
TMap<EOculusXREye, FName> UOculusXREyeTrackingComponent::EyeToBone
The map of eye to mesh bone that this component supports. Names are validated on (
See Also:
BeginPlay) so only valid bone names will be targeted.
bool UOculusXREyeTrackingComponent::bUpdatePosition
Update the target mesh position when eye state changes
bool UOculusXREyeTrackingComponent::bUpdateRotation
Update the target mesh rotation when eye state changes
float UOculusXREyeTrackingComponent::ConfidenceThreshold
Do not accept an eye gaze state if confidence is lower than this value. Confidence is in range [0,1].
bool UOculusXREyeTrackingComponent::bAcceptInvalid
Bypass eye gaze state validity.
: It doesn't check the confidence (
See Also:
ConfidenceThreshold). The eye gaze state can be marked as invalid. This flag bypass that state flag.

Member Functions

UOculusXREyeTrackingComponent::UOculusXREyeTrackingComponent ( )
No description available.
virtual void UOculusXREyeTrackingComponent::BeginPlay ( )
No description available.
virtual void UOculusXREyeTrackingComponent::EndPlay
( const EEndPlayReason::Type EndPlayReason )
No description available.
virtual void UOculusXREyeTrackingComponent::TickComponent
( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
No description available.
void UOculusXREyeTrackingComponent::ClearRotationValues ( )
Reset the rotation values of the eyes to their initial rotation
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