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OculusXRPassthroughColorLut.h File

Overview

Enumerations

enum
enum
EColorLutType {
EColorLutType.None = 0 UMETA(DisplayName = "None"), EColorLutType.TextureLUT = 1 UMETA(DisplayName = "Texture"), EColorLutType.Array = 2 UMETA(Hidden)
}

Details

Enumeration Types

enum OculusXRPassthroughColorLut.h.EColorLutChannels
Enumerator
ColorLutChannels_RGB
ColorLutChannels_RGBA
enum OculusXRPassthroughColorLut.h.EColorLutType
Enumerator
None
= 0 UMETA(DisplayName = "None")
TextureLUT
= 1 UMETA(DisplayName = "Texture")
Array
= 2 UMETA(Hidden)
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