static IOculusXRInputModule & | Get ( ) |
static bool | IsAvailable ( ) |
uint32 | |
uint32 | |
TSharedPtr< IInputDevice > | GetInputDevice ( ) |
static IOculusXRInputModule& IOculusXRInputModule::Get ( ) |
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Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already. Returns Returns singleton instance, loading the module on demand if needed |
static bool IOculusXRInputModule::IsAvailable ( ) |
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Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true. Returns True if the module is loaded and ready to use |
virtual uint32 IOculusXRInputModule::GetNumberOfTouchControllers ( ) |
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Gets the number of Touch controllers that are active, so that games that require them can check to make sure they're present Returns The number of Touch controllers that are active (but not necessarily tracked) |
virtual uint32 IOculusXRInputModule::GetNumberOfHandControllers ( ) |
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Gets the number of hands that are active, so that games that require them can check to make sure they're present Returns The number of Hands that are active (but not necessarily tracked) |
virtual TSharedPtr<IInputDevice> IOculusXRInputModule::GetInputDevice ( ) |
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No description available.
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