SkeletonType[Get] | |
MeshType[Get] | |
ConfidenceBehavior[Get] | |
class UMaterialInterface * | |
bool | bInitializePhysics[Get] |
bool | bUpdateHandScale[Get] |
class UMaterialInterface * | MaterialOverride[Get] |
TMap< EOculusXRBone, FName > | BoneNameMappings[Get] |
TArray< FOculusXRCapsuleCollider > | CollisionCapsules[Get] |
bool |
void | BeginPlay ( ) |
void | TickComponent ( float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction ) |
void | |
void |
| EOculusXRHandType UOculusXRHandComponent::SkeletonType |
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The hand skeleton that will be loaded |
| EOculusXRHandType UOculusXRHandComponent::MeshType |
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The hand mesh that will be applied to the skeleton |
| EOculusXRConfidenceBehavior UOculusXRHandComponent::ConfidenceBehavior |
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Behavior for when hand tracking loses high confidence tracking |
| EOculusXRSystemGestureBehavior UOculusXRHandComponent::SystemGestureBehavior |
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Behavior for when the system gesture is actived |
| class UMaterialInterface* UOculusXRHandComponent::SystemGestureMaterial |
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Material that gets applied to the hands when the system gesture is active |
| bool UOculusXRHandComponent::bInitializePhysics |
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Whether or not to initialize physics capsules on the skeletal mesh |
| bool UOculusXRHandComponent::bUpdateHandScale |
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Whether or not the hand scale should update based on values from the runtime to match the users hand scale |
| class UMaterialInterface* UOculusXRHandComponent::MaterialOverride |
|---|
Material override for the runtime skeletal mesh |
| TMap<EOculusXRBone, FName> UOculusXRHandComponent::BoneNameMappings |
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Bone mapping for custom hand skeletal meshes |
| TArray<FOculusXRCapsuleCollider> UOculusXRHandComponent::CollisionCapsules |
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List of capsule colliders created for the skeletal mesh |
| bool UOculusXRHandComponent::bSkeletalMeshInitialized |
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Whether or not the runtime skeletal mesh has been loaded and initialized |
| virtual void UOculusXRHandComponent::BeginPlay ( ) |
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No description available.
|
| virtual void UOculusXRHandComponent::TickComponent ( float DeltaTime, enum ELevelTick TickType, FActorComponentTickFunction * ThisTickFunction ) |
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No description available.
|
| virtual void UOculusXRHandComponent::SystemGesturePressed ( ) |
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No description available.
|
| virtual void UOculusXRHandComponent::SystemGestureReleased ( ) |
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No description available.
|