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GroupPresence

Updated: Aug 26, 2025

GroupPresence

class GroupPresence
The Group Presence API currently supports immersive apps and is designed to update the platform with a user’s current horizon.platform.richpresence.models.Destination.apiName and status, including whether they are horizon.platform.grouppresence.options.GroupPresenceOptions.isJoinable, their horizon.platform.grouppresence.options.GroupPresenceOptions.lobbySessionId, and horizon.platform.grouppresence.options.GroupPresenceOptions.matchSessionId. This allows a user’s location to be displayed both in VR and outside of it on social platforms, and highlights popular destinations in your app. "Joinable" indicates that a user is in an area of your app that supports other users interacting with them. Note These APIs are currently supported only for immersive mode. For non-immersive apps, such as regular Android-based panel apps or 2D experiences, this functionality is not yet supported.

Constructors

NameSummary
GroupPresence
constructor()

Types

NameSummary
Companion
object Companion

Functions

NameSummary
clear
suspend fun clear()
Clears the current group presence settings for your app. Use this when a user’s group presence setting in your app needs to be changed when moving to new destinations in your app.
getInvitableUsers
fun getInvitableUsers(coroutineScope: CoroutineScope, options: InviteOptions): PagedResults<User>
Returns a list of users that can be invited to your current lobby. These are pulled from your bidirectional followers and recently met lists.
getSentInvites
fun getSentInvites(coroutineScope: CoroutineScope): PagedResults<ApplicationInvite>
Get the application invites which have been sent by the user.
invitationsSent
fun invitationsSent(): Flow<LaunchInvitePanelFlowResult>
Sent when the user is finished using the invite panel to send out invitations. Contains a list of invitees. Parameter: Callback is a function that will be called when the invitation sent status changes. horizon.platform.grouppresence.models.LaunchInvitePanelFlowResult has 1 member: UserList horizon.platform.grouppresence.models.LaunchInvitePanelFlowResult.invitedUsers
joinIntentReceived
fun joinIntentReceived(): Flow<GroupPresenceJoinIntent>
Sent when a user has chosen to join the destination/lobby/match. Read all the fields to figure out where the user wants to go and take the appropriate actions to bring them there. If the user is unable to go there, provide adequate messaging to the user on why they cannot go there. These notifications should be responded to immediately. Parameter: Callback is a function that will be called when a user has chosen to join the destination/lobby/match. horizon.platform.grouppresence.models.GroupPresenceJoinIntent has 4 members: string horizon.platform.grouppresence.models.GroupPresenceJoinIntent.deeplinkMessage
launchInvitePanel
suspend fun launchInvitePanel(options: InviteOptions): InvitePanelResultInfo
Launches the system invite dialog with a roster of eligible users for the current user to invite to the app. It is recommended that you surface a button in your UI that triggers this dialog when a user is joinable.
launchMultiplayerErrorDialog
suspend fun launchMultiplayerErrorDialog(options: MultiplayerErrorOptions)
Launch an error dialog window with predefined messages for commonly occurring multiplayer errors. Check the Invokable Error Dialogs documentation for more information about these error messages and their values.
launchRejoinDialog
suspend fun launchRejoinDialog(lobbySessionId: String, matchSessionId: String, destinationApiName: String): RejoinDialogResult
Launch the dialog allowing users to rejoin a previous lobby or match. Either the user’s horizon.platform.grouppresence.options.GroupPresenceOptions.lobbySessionId, their horizon.platform.grouppresence.options.GroupPresenceOptions.matchSessionId, or both must be populated as valid rejoinable destinations. Check the Rejoin documentation for use cases and information on this feature.
launchRosterPanel
suspend fun launchRosterPanel(options: RosterOptions)
Launch the panel displaying the current users in the roster. We do not recommend using this API because the list current users is surfaced in the Destination UI when the Meta Quest button is pressed.
leaveIntentReceived
fun leaveIntentReceived(): Flow<GroupPresenceLeaveIntent>
Sent when the user has chosen to leave the destination/lobby/match from the Oculus menu. Read the specific fields to check the user is currently from the destination/lobby/match and take the appropriate actions to remove them. Update the user’s presence clearing the appropriate fields to indicate the user has left. Parameter: Callback is a function that will be called when the user has chosen to leave the destination/lobby/match. horizon.platform.grouppresence.models.GroupPresenceLeaveIntent has 3 members: string horizon.platform.grouppresence.models.GroupPresenceLeaveIntent.destinationApiName
sendInvites
suspend fun sendInvites(userIds: List<String>): SendInvitesResult
Sends invites to the current application to the list of userIDs passed in. You can fetch a list of users to pass in via the horizon.platform.grouppresence.GroupPresence.getInvitableUsers. This API works as an alternative to horizon.platform.grouppresence.GroupPresence.launchInvitePanel which delegates the invite flow to the system invite module. horizon.platform.grouppresence.GroupPresence.launchInvitePanel is the recommended approach.
set
suspend fun set(groupPresenceOptions: GroupPresenceOptions)
Sets group presence information for your current app. It is recommended that you use this parameter and its methods to set group presence information for your app. An example of using this parameter can be found on the Group Presence overview page where the methods to set horizon.platform.grouppresence.options.GroupPresenceOptions.destinationApiName, horizon.platform.grouppresence.options.GroupPresenceOptions.matchSessionId, and horizon.platform.grouppresence.options.GroupPresenceOptions.lobbySessionId are used.
setDeeplinkMessageOverride
suspend fun setDeeplinkMessageOverride(deeplinkMessage: String)
Sets the user’s horizon.platform.grouppresence.options.GroupPresenceOptions.deeplinkMessageOverride while keeping the other group presence parameters the same. If the destination of the user is not set, the deeplink message cannot be set as there’s no deeplink message to override. This method does not power travel from the Meta Quest platform to your app. You must set a user’s horizon.platform.grouppresence.options.GroupPresenceOptions.destinationApiName, horizon.platform.grouppresence.options.GroupPresenceOptions.isJoinable status, and horizon.platform.grouppresence.options.GroupPresenceOptions.lobbySessionId to enable travel to your app. Check Group Presence overview for more information about these values. Note: Instead of using this standalone API, we recommend setting all GroupPresence parameters in one call to horizon.platform.grouppresence.GroupPresence.set.
setDestination
suspend fun setDestination(apiName: String)
Replaces the user’s current horizon.platform.grouppresence.options.GroupPresenceOptions.destinationApiName with the provided one. Use this to set a user’s current destination while keeping all the other Group Presence parameters the same. Setting a user’s destination is required to enable travel from the Meta Quest Platform to your app. NOTE instead of using the standalone API, we recommend setting all GroupPresence parameters in one call to horizon.platform.grouppresence.GroupPresence.set. This helps ensure that all relevant presence information is singularly updated and helps reduce presence errors.
setIsJoinable
suspend fun setIsJoinable(isJoinable: Boolean)
Sets a user’s current presence as joinable. Use this method to update a user’s joinability as it changes. For example, when the game starts, the lobby becomes full, the user moves to a private, non joinable instance while keeping all other GroupPresence parameters (i.e horizon.platform.grouppresence.options.GroupPresenceOptions.destinationApiName, horizon.platform.grouppresence.options.GroupPresenceOptions.lobbySessionId, horizon.platform.grouppresence.options.GroupPresenceOptions.matchSessionId) the same. Setting a user’s destination is required to enable travel from the Meta Quest Platform to your app. Note: Instead of using this individual API, we recommend setting all GroupPresence information with the horizon.platform.grouppresence.GroupPresence.set method and its associated parameters to simply managing all presence information. This helps ensure that all relevant presence information is singularly updated and helps reduce presence errors.
setLobbySession
suspend fun setLobbySession(id: String)
Replaces the user’s current horizon.platform.grouppresence.options.GroupPresenceOptions.lobbySessionId for the provided string. Use this to set a user’s current lobby session id while keeping all other GroupPresence parameters the same. Setting a user’s lobby session id is required to enable travel from the Meta Quest Platform to your app. Check Group presence overview for more information. NOTE instead of using the standalone API, we recommend setting all GroupPresence parameters in one call to horizon.platform.grouppresence.GroupPresence.set. This helps ensure that all relevant presence information is singularly updated and helps reduce presence errors.
setMatchSession
suspend fun setMatchSession(id: String)
Replaces the user’s current horizon.platform.grouppresence.options.GroupPresenceOptions.matchSessionId for the provided one. Use this to update the user’s current match session id while keeping all other GroupPresence parameters the same. horizon.platform.grouppresence.options.GroupPresenceOptions.matchSessionId works in conjuction with horizon.platform.grouppresence.options.GroupPresenceOptions.lobbySessionId to determine if users are playing together. If a user’s match and lobby session ids are the same, they should be in the same multiplayer instance together. Users with the same lobby session id but different match session ids may be in the same lobby for things like voice chat while in different instances in your app. WARNING match session id is often treated the same as lobby session id, but this is in fact a distinct parameter and is not used for travel from the Meta Quest Platform. NOTE instead of using the standalone API, we recommend setting all GroupPresence parameters in one call to horizon.platform.grouppresence.GroupPresence.set.

Companion

object Companion
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