Launch your app on the Meta Horizon Store
Updated: May 12, 2026
Launching an app on the Meta Horizon Store is a sequence of coordinated steps that starts months before your release date and continues well after. This page walks you through each phase in chronological order, linking to the detailed guides where you can dig into each topic. Use it as your launch checklist.
| Timeline | Phase | Key action |
|---|
T-360 | Announce your app | Create a Coming Soon page and start building community |
T-180 | Marketing planning | Formalize your go-to-market strategy and begin PR groundwork |
T-90 | Pre-order | Convert to a Pre-Order listing and begin active outreach |
T-60 | Finalize assets | Lock down creative assets and A/B test your store page |
T-30 | Social media ramp | Increase posting frequency and set up your ad campaign |
T-14 | Approved release | Secure a Meta-approved full release with a scheduled date |
Launch | Go live | Activate ads, publish a developer post, and push across channels |
Post-launch | Grow and sustain | Monitor analytics, run promotions, and engage your community |
T-360 days: Announce your app
Your launch timeline begins the moment you create a public Store listing. You can create a
Coming Soon page up to 360 days before your intended release date (per
Meta Horizon App Policies section 6.2.1). This gives you a real Store URL to point all your early marketing toward, and lets interested players add your app to their wishlist.
Use this phase to start building community. Share development progress on social channels, collect wishlist sign-ups, and validate demand before you commit to a fixed launch date. If you plan to release a playable version while development continues, consider applying the
Early Access label during your submission.
T-180 days: Build your marketing plan
About six months before launch, begin formalizing your go-to-market strategy. Define your target audience, identify your unique selling points, and decide which channels you will invest in. A structured plan keeps you from scrambling in the final weeks, when your attention should be on polish and bug fixes.
Start your PR groundwork now as well. Develop your messaging framework, draft a press release, and identify media outlets and content creators who cover VR. Relationships with press and influencers take time, so reach out early rather than cold-pitching the week before launch.
T-90 days: Convert to pre-order and begin outreach
Three months out, convert your Coming Soon page to a
Pre-Order listing. Pre-orders let players commit to purchasing your app before release, and the revenue arrives before launch day, which can help fund your final development push. You can also include a free add-on as an incentive to boost conversions.
This is also when your PR and influencer outreach should move from relationship-building to active pitching. Send review codes to trusted creators, pitch exclusive reveals to press outlets, and coordinate any preview events.
T-60 days: Finalize marketing assets
Two months before launch, lock down your creative assets. Prepare your cover art, screenshots, video trailer, and store descriptions in final quality. Then use A/B testing on your product detail page to find the combination that drives the highest conversion rate. Small changes to key art color or layout have produced significant lifts in click-through rate for other developers.
Make sure your assets meet the
asset guidelines and factor in time for review. You do not want to be scrambling for a new screenshot the week you submit for app review.
One month before launch, increase your posting frequency and shift your social content from development updates to hype-building. Share gameplay clips, behind-the-scenes content, and countdown posts. Tailor your content format and length to each platform -- what works on YouTube does not always translate to TikTok or Instagram.
In parallel, set up your Meta Ads account through the Developer Dashboard and plan your launch ad campaign. If you are new to Meta advertising, explore Meta Blueprint for quick lessons before you go live.
T-14 days: Secure your approved release
You must have a Meta-approved full release with a scheduled release date at least 14 days before your intended launch. Submit your app for review with enough lead time for the review cycle and any changes Meta may request. During review, you will not be able to update your build or metadata, so make sure everything is final before you hit submit.
If you are not launch-ready by the 14-day mark, submit a new pre-order with a later release date. If you still lack an approved release at 2 days before your intended launch date, pre-order fulfillment will be paused until you provide a new date.
When your approved release reaches its scheduled date, your app goes live on the Meta Horizon Store. Activate your ad campaign, publish a developer post announcing the launch, and push the news across all your social channels. Coordinate with any influencers or press who agreed to publish reviews or coverage on launch day.
Publish a
developer post on your product detail page to greet new players, highlight launch content, and set expectations for what comes next. A well-timed post creates a positive first impression for anyone browsing your store page.
Post-launch: Grow and sustain
Launch day is not the finish line. Monitor your analytics dashboard once your app reaches 100 users to understand how players find, purchase, and engage with your app. Use funnel analytics to identify where players drop off, and retention metrics to see if they keep coming back.
Run sales and promotions to re-engage lapsed players and attract new ones during seasonal events. Use promo codes for marketing campaigns to track which channels drive actual purchases. Continue publishing developer posts to keep your community informed about updates, new content, and upcoming events.
Keep these deadlines in mind as you plan your launch:
| Deadline | What happens |
|---|
Up to 360 days before launch | You can create a Coming Soon page |
Up to 90 days before launch | You can create a Pre-Order page |
14 days before launch | You must have a Meta-approved full release with a scheduled release date |
2 days before launch | If you lack an approved release, pre-order fulfillment is paused |