UOculusXRMultiPlayerTestingSubsystem Class
Extends UEngineSubsystem, FTickableGameObject
The rule processor handles registration and querying of rules
virtual void Initialize ( FSubsystemCollectionBase & Collection )
Initialize the subsystem. USubsystem override
virtual void Deinitialize ( )
De-initializes the subsystem. USubsystem override
virtual bool IsTickableInEditor ( )
virtual ETickableTickType GetTickableTickType ( )
virtual bool IsAllowedToTick ( )
virtual void Tick ( float DeltaTime )