Various debugging utilities for the scene. This component can for example attached to the player pawn. The various methods can then be called on input from the pawn.
Fields
TSubclassOf< AActor > GizmoActorClass[Get]
The gizmo to show when visualizing an anchor.
TSubclassOf< AActor > TextActorClass[Get]
The text to show when visualizing an anchor.
FVector GizmoScale[Get]
The scale that should be applied to the gizmo before displaying it.