Adds a blob shadow below the actor. The blob shadow will position and resize itself automatically during runtime.
Fields
float Roundness[Get]
Controls the look of the blob shadow corners (0 = squared corners, 1 = rounded corners).
float Gradient[Get]
Controls the look of the blob shadow alpha (0 = fully opaque, 1 = gradient from the center).
float GradientPower[Get]
Controls the curve of the blob shadow alpha gradient (only available if Gradient > 0).
float ExtraExtent[Get]
Increase or decrease the calculated blob shadow size by a fixed amount.
float MaxVerticalDistance[Get]
Maximum distance the actor can be away from the ground until the blob shadow is not shown anymore.
float FadeDistance[Get]
Distance from the ground until the blob shadow starts to fade.
Protected Fields
UMaterialInstanceDynamic * DynMaterial[Get]
Member Functions
void UpdatePlaneSizeAndPosition ( )
Only callable in the editor from the scene, will update the blob shadow size, position and material parameters to give a preview how the blob shadow would look like.