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API reference
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UOculusXRBodyTrackingComponent Class

Extends UPoseableMeshComponent

Fields

How are the results of body tracking applied to the mesh.
The bone name associated with each bone ID.
Do not apply body state to bones if confidence is lower than this value. Confidence is in range [0,1].

Member Functions

UOculusXRBodyTrackingComponent ( )
virtual void BeginPlay ( )
virtual void EndPlay
( const EEndPlayReason::Type EndPlayReason )
virtual void TickComponent
( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )
Restore all bones to their initial transforms
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