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API reference
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UOculusXRHandComponent Class

Extends UPoseableMeshComponent

Fields

The hand skeleton that will be loaded
The hand mesh that will be applied to the skeleton
Behavior for when hand tracking loses high confidence tracking
Behavior for when the system gesture is actived
Material that gets applied to the hands when the system gesture is active
Whether or not to initialize physics capsules on the skeletal mesh
Whether or not the hand scale should update based on values from the runtime to match the users hand scale
Material override for the runtime skeletal mesh
Bone mapping for custom hand skeletal meshes
List of capsule colliders created for the skeletal mesh
Whether or not the runtime skeletal mesh has been loaded and initialized

Member Functions

virtual void BeginPlay ( )
virtual void TickComponent
( float DeltaTime,
enum ELevelTick TickType,
FActorComponentTickFunction * ThisTickFunction )

Protected Functions

virtual void SystemGesturePressed ( )
virtual void SystemGestureReleased ( )
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