API reference

SpaceMapGPU Class

Extends MonoBehaviour

Properties

UnityEvent SpaceMapCreatedEvent[Get]
UnityEvent SpaceMapUpdatedEvent[Get]
bool Dirty[Get]

Fields

MRUK.RoomFilter CreateOnStart[Get]
int TextureDimension[Get]
Gradient MapGradient[Get]
LayerMask layerMask[Get]

Member Functions

async void StartSpaceMap
( MRUK.RoomFilter roomFilter )
Color clamps to edge color if worldPosition is off-grid.
getBilinear blends the color between pixels.
Did you find this page helpful?
Thumbs up icon
Thumbs down icon