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Overview
FindSpawnPositions
Meta
XR
MRUtilityKit
MRUtilityKit
AnchorPrefabSpawner
AnchorPrefabSpawner
AnchorPrefabGroup
AnchorPrefabSpawnerUtilities
Data
Data
AnchorData
GlobalMeshData
PlaneBoundsData
RoomData
RoomLayoutData
SceneData
TransformData
VolumeBoundsData
EffectMesh
EffectMesh
EffectMeshObject
TextureCoordinateModes
GridSliceResizer
ICustomAnchorPrefabSpawner
LabelFilter
MRUK
MRUK
MRUKSettings
MRUKAnchor
MRUKRoom
MRUKRoom
CouchSeat
MRUKStart
RoomGuardian
SceneDebugger
SceneNavigation
SerializationHelpers
SpaceMap
SpaceMapGPU
TelemetryConstants
TelemetryConstants
AnnotationType
MarkerId
Triangulator
Triangulator
Outline
Utilities
Code samples
Downloads
Release notes
Supported platforms
Meta
SceneDebugger Class
Extends
MonoBehaviour
Fields
Material
visualHelperMaterial
[Get]
bool
ShowDebugAnchors
[Get]
bool
MoveCanvasInFrontOfCamera
[Get]
bool
SetupInteractions
[Get]
TextMeshProUGUI
logs
[Get]
TMP_Dropdown
surfaceTypeDropdown
[Get]
TMP_Dropdown
exportGlobalMeshJSONDropdown
[Get]
TMP_Dropdown
positioningMethodDropdown
[Get]
TextMeshProUGUI
RoomDetails
[Get]
List< Image >
Tabs
[Get]
List< CanvasGroup >
Menus
[Get]
OVRRayHelper
RayHelper
[Get]
OVRInputModule
InputModule
[Get]
OVRRaycaster
Raycaster
[Get]
OVRGazePointer
GazePointer
[Get]
Member Functions
void
ShowRoomDetailsDebugger
( bool isOn )
Shows information about the rooms loaded.
void
GetKeyWallDebugger
( bool isOn )
Highlights the room's key wall.
void
GetLargestSurfaceDebugger
( bool isOn )
Highlights the anchor with the largest available surface area.
void
GetClosestSeatPoseDebugger
( bool isOn )
Highlights the best-suggested seat, for something like remote caller placement.
void
GetClosestSurfacePositionDebugger
( bool isOn )
Highlights the closest position on a SceneAPI surface.
void
GetBestPoseFromRaycastDebugger
( bool isOn )
Highlights the the best suggested transform to place a widget on a surface.
void
RayCastDebugger
( bool isOn )
Casts a ray cast forward from the right controller position and draws the normal of the first Scene API object hit.
void
IsPositionInRoomDebugger
( bool isOn )
Moves the debug sphere to the controller position and colors it in green if its position is in the room, red otherwise.
void
ShowDebugAnchorsDebugger
( bool isOn )
Shows the debug anchor visualization mode for the anchor being pointed at.
void
DisplayGlobalMesh
( bool isOn )
Displays the global mesh anchor if one is found in the scene.
void
ToggleGlobalMeshCollisions
( bool isOn )
Toggles the global mesh anchor's collision.
void
ExportJSON
( bool isOn )
void
DisplaySpaceMap
( bool isOn )
Displays a texture in the right info panel about your spacemap.
void
DisplayNavMesh
( bool isOn )
Displays the nav mesh, if present.
void
ActivateTab
( Image selectedTab )
void
ActivateMenu
( CanvasGroup menuToActivate )
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Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
Build with Meta
Social Technologies
Meta Horizon
AI
Worlds
About us
Careers
Research
Products
Virtual reality / Meta Horizon
Developer Blog
Download SDKs
Meta for Work
Programs
Start
Meta Horizon Creator Program
Discover
Why Meta Quest?
What is mixed reality?
Platforms and tools
2D apps for Meta Horizon OS
Devices
Meta Avatars
Success stories
Use cases
Support and legal
Developer policies
Legal
Privacy
Forums
Support
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