void | Register to receive a callback when the scene is loaded. |
void | Register to receive a callback when a new room has been created from scene capture. |
void | Register to receive a callback when a room has been updated from scene capture. |
void | Registers a callback function to be called before the room is removed. |
| Get a list of all the rooms in the scene. |
| Get a flat list of all Anchors in the scene. |
| Returns the current room the headset is in. |
void | Destroys the rooms and all children. |
| Loads the scene from the data stored on the device. |
void | This simulates the creation of a scene in the Editor, using transforms and names from our prefab rooms. |
string | Serializes the current scene into a JSON string using the specified coordinate system for serialization. |
void | Loads the scene from a JSON string representing the scene data. |