void | Registers a callback function to be called when an anchor is created. |
void | Registers a callback function to be called before an anchor is updated. |
void | Registers a callback function to be called when an anchor is removed. |
void | UnRegisters a callback function to be called when an anchor is created. |
void | UnRegisters a callback function to be called before an anchor is updated. |
void | UnRegisters a callback function to be called when an anchor is removed. |
| Returns all the Scene objects in the room. |
void | Removes an anchor from the internal list and destroys the gameobject and it's children. |
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