CheckOverlaps
: bool |
Signature
bool FindSpawnPositions.CheckOverlaps |
Labels
: MRUKAnchor.SceneLabels |
Signature
MRUKAnchor.SceneLabels FindSpawnPositions.Labels |
LayerMask
: LayerMask |
Signature
LayerMask FindSpawnPositions.LayerMask |
MaxIterations
: int |
Signature
int FindSpawnPositions.MaxIterations |
OverrideBounds
: float |
Signature
float FindSpawnPositions.OverrideBounds |
SpawnAmount
: int |
Signature
int FindSpawnPositions.SpawnAmount |
SpawnLocations
: SpawnLocation |
Signature
SpawnLocation FindSpawnPositions.SpawnLocations |
SpawnObject
: GameObject |
Signature
GameObject FindSpawnPositions.SpawnObject |
SpawnOnStart
: MRUK.RoomFilter |
Signature
MRUK.RoomFilter FindSpawnPositions.SpawnOnStart |
SurfaceClearanceDistance
: float |
Signature
float FindSpawnPositions.SurfaceClearanceDistance |
StartSpawn
()
|
Signature
void FindSpawnPositions.StartSpawn() Returns void |
StartSpawn
(
room
)
|
| Member |
|---|
Floating |
AnySurface |
VerticalSurfaces |
OnTopOfSurfaces |
HangingDown |