Awake
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.Debug.FingerFeatureDebugVisual.Awake() Returns void |
OnDestroy
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.Debug.FingerFeatureDebugVisual.OnDestroy() Returns void |
Update
()
|
Signature
virtual void Oculus.Interaction.PoseDetection.Debug.FingerFeatureDebugVisual.Update() Returns void |
Initialize
(
handFinger
, config
, fingerFeatureState
)
|
Signature
void Oculus.Interaction.PoseDetection.Debug.FingerFeatureDebugVisual.Initialize(HandFinger handFinger, ShapeRecognizer.FingerFeatureConfig config, IFingerFeatureStateProvider fingerFeatureState) Parameters handFinger: HandFingerfingerFeatureState: IFingerFeatureStateProviderReturns void |