NodePrefab
: override INodeUI< IActiveState >
[Get] |
Signature
override INodeUI<IActiveState> Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTreeUI.NodePrefab |
Value
: override IActiveState
[Get] |
Signature
override IActiveState Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTreeUI.Value |
InstantiateTree
(
value
)
|
Signature
override DebugTree<IActiveState> Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTreeUI.InstantiateTree(IActiveState value) Parameters value: IActiveStateReturns override DebugTree< IActiveState > |
TitleForValue
(
value
)
|
Signature
override string Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTreeUI.TitleForValue(IActiveState value) Parameters value: IActiveStateReturns override string |