API reference

ActiveStateDebugTreeUI Class

Protected Properties

NodePrefab : override INodeUI< IActiveState >
[Get]
Signature
override INodeUI<IActiveState> Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTreeUI.NodePrefab
Value : override IActiveState
[Get]
Signature
override IActiveState Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTreeUI.Value

Protected Methods

InstantiateTree ( value )
Signature
override DebugTree<IActiveState> Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTreeUI.InstantiateTree(IActiveState value)
Parameters
Returns
override DebugTree< IActiveState >
TitleForValue ( value )
Signature
override string Oculus.Interaction.PoseDetection.Debug.ActiveStateDebugTreeUI.TitleForValue(IActiveState value)
Parameters
Returns
override string