GetCurrentState
(
finger
, fingerFeature
, currentState
)
|
Signature
bool Oculus.Interaction.PoseDetection.IFingerFeatureStateProvider.GetCurrentState(HandFinger finger, FingerFeature fingerFeature, out string currentState) Parameters finger: HandFingerfingerFeature: FingerFeaturecurrentState: out stringReturns bool |
GetFeatureValue
(
finger
, fingerFeature
)
|
Signature
float Oculus.Interaction.PoseDetection.IFingerFeatureStateProvider.GetFeatureValue(HandFinger finger, FingerFeature fingerFeature) Parameters finger: HandFingerfingerFeature: FingerFeatureReturns float |
IsStateActive
(
finger
, feature
, mode
, stateId
)
|
Signature
bool Oculus.Interaction.PoseDetection.IFingerFeatureStateProvider.IsStateActive(HandFinger finger, FingerFeature feature, FeatureStateActiveMode mode, string stateId) Parameters finger: HandFingerfeature: FingerFeaturemode: FeatureStateActiveModestateId: stringReturns bool |