MRUK provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps. This makes it quick and easy to program against the physical world and allows the developer to focus on what differentiates their app.
Version 205.0 Release Notes
What's New
PCA is now supported over XR Simulator.
Certain shaders have now been broken up into separate URP and BiRP shader files. URP is now the default rendering pipeline for materials inside the package.
What's Fixed
Add better support for Unity 6.4 and newer in scripts and shaders.