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Meta XR Audio SDK Wwise

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Updated: Oct 9, 2024|
Version
69.0
Meta XR Audio SDK for Wwise provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.

Version 69.0 Release Notes

What's New
  • Added the ability to set a gizmo color for each acoustic control zone in your scene.

  • What's Fixed
  • Fixed a crash that could happen when switching xramap files.
  • Renamed anything that was labeled as “ray-traced acoustics” to “acoustic ray tracing”.
  • Fixed a typo in MetaXRAcousticNativeInterface::InitializeAudioSceneIRParameters that where the C# wrapper function called the incorrect underlying C function in the plug-in library which could result in a crash, especially when baking a scene for the first time. (Unity only)

  • Improvements
  • Performance improvements for silent sources when using acoustic ray tracing.
  • Performance improvements for reading baked geometries from .xrageo files.
  • Reduced the file size of baked geometries.
  • Improved robustness of the library against audio sources whose PCM data may contain floating-point Infs and NaNs. If those values are detected in an input buffer, the buffer will be zeroed. Previous behavior would not sanitize these values and corrupt the audio output.