Meta XR Audio SDK for Wwise provides comprehensive spatial audio features for immersive applications, including a spatial audio renderer with HRTF, ambisonic audio playback, and room acoustics for creating immersive environments.
Version 69.0 Release Notes
What's New
Added the ability to set a gizmo color for each acoustic control zone in your scene.
What's Fixed
Fixed a crash that could happen when switching xramap files.
Renamed anything that was labeled as “ray-traced acoustics” to “acoustic ray tracing”.
Fixed a typo in MetaXRAcousticNativeInterface::InitializeAudioSceneIRParameters that where the C# wrapper function called the incorrect underlying C function in the plug-in library which could result in a crash, especially when baking a scene for the first time. (Unity only)
Improvements
Performance improvements for silent sources when using acoustic ray tracing.
Performance improvements for reading baked geometries from .xrageo files.
Reduced the file size of baked geometries.
Improved robustness of the library against audio sources whose PCM data may contain floating-point Infs and NaNs. If those values are detected in an input buffer, the buffer will be zeroed. Previous behavior would not sanitize these values and corrupt the audio output.