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RenderDoc Meta Fork for Mac

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Updated: Dec 1, 2025|
Version
68.13
Debug graphics during development for Meta Quest devices. See the way your app’s engine determined how a scene should be rendered for a single frame.

Version 68.13 Release Notes


RenderDoc Meta Fork is a fork of RenderDoc maintained by Meta for use with Meta Quest headsets. In addition to RenderDoc’s normal graphics debugging capabilities, this version provides access to low-level GPU profiling data from the Meta Quest's Snapdragon 835 and Meta Quest 2's Snapdragon XR2 chips, specifically information from their tile renderer. This provides actionable profiling data specific to Meta Quest headsets in a proven graphics debugger.

In addition to RenderDoc's regular frame capture capabilities, RenderDoc Meta Fork can perform a tile-level render stage trace for a single frame of an app on a connected device. It can also perform a draw call trace that collects up to 45 low-level metrics pertaining to each individual draw call in the capture.

For suggestions, feedback, or bug reports, please reach out to us at our Developer Tool Feedback forum. Since this is a fork, do not reach out to BaldurK for support.

Release Notes

What's New

  • RenderDoc v1.40 integration.
  • In-headset 2d panel app interface for in device examination of rendertargets.
  • Eliminated the MANAGE_EXTERNAL_STORAGE permission request for Android4.4+.
  • Fixed an issue with swapchain leak.
  • Various connection stability and launch reliability improvements.
  • Added self help messages on some replay server or target launch failures.
  • Added Frame option for Vulkan and GL duration timer.
  • Disabled Renderpass option for GL duration timer.
  • Added device wake to capture and other profiling operations.

  • Note

  • This version of RenderDoc Meta Fork requires HzOS version 68+ for its profiling capabilities.