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Meta XR Interaction SDK Essentials (UPM)

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Updated: Jun 3, 2026|
Version
203.0
The core interaction building blocks from the Interaction SDK in a lightweight, platform-independent package with no dependency on the Meta XR Core SDK. Provides the foundational framework for grab, poke, ray, and locomotion interactions, along with hand pose detection tools and visual indicators. The Essentials package does not include any Meta-specific dependencies and is designed to work across platforms.

Version 203.0 Release Notes

What's Fixed

  • Fixed a bug where destroying a hovered GrabInteractable can throw an exception under some circumstances.
  • The interactor created by the Controller Distance Grab QuickAction had an invalid pointer pose.
  • Fixed inspector warnings thrown by AnimatorOverrideLayerWeight.
  • WhenUpdated events were not fired when a component is enabled if the data had already updated, causing one frame staleness of data.
  • Improvements

  • Consolidated RoundedBox shaders and added texture support.
  • Improved accuracy of AutoWiring to main camera
  • Sample scene UI panels now incorporate UI Set components.
  • Improvements and bugfixes to UIThemeManager
  • Deprecation

  • The HandOnHand interaction example and associated components have been removed.
  • Deprecated HandActiveState and ControllerActiveState. HandRef and ControllerRef now implement IActiveState directly.