A comprehensive library of modular components for adding natural hand tracking, controller, and body interactions to your Meta Quest Unity experiences. Includes prebuilt grab, poke, ray, and locomotion interactions, along with hand and body pose detection, Quick Actions for rapid setup, and sample scenes. Requires the Meta XR Core SDK and provides some additional features when developing for Meta hardware.
Version 203.0 Release Notes
What's New
The minimum supported version of Unity is now 6000.0.66f2.
What's Fixed
Fixed a bug where destroying a hovered GrabInteractable can throw an exception under some circumstances.
The interactor created by the Controller Distance Grab QuickAction had an invalid pointer pose.
Fixed inspector warnings thrown by AnimatorOverrideLayerWeight.
WhenUpdated events were not fired when a component is enabled if the data had already updated, causing one frame staleness of data.
Improvements
Consolidated RoundedBox shaders and added texture support.
Improved accuracy of AutoWiring to main camera
Sample scene UI panels now incorporate UI Set components.
Improvements and bugfixes to UIThemeManager
Deprecation
The HandOnHand interaction example and associated components have been removed.
Deprecated HandActiveState and ControllerActiveState. HandRef and ControllerRef now implement IActiveState directly.