Performance Optimization Blueprints
Updated: Apr 15, 2026
This page lists the Performance Optimization Blueprints available in the OculusXR plugin.
To access these Blueprints, enable the OculusXR plugin (also called the Meta XR Plugin) in Edit > Plugins.
Reference pages for the following functions are not yet available.
- Set Foveated Rendering Level
Sets the foveated rendering level and whether the level adjusts dynamically at runtime.
- Set Foveated Rendering Method
Sets the foveated rendering method (fixed foveated rendering or eye-tracked foveated rendering).
- Get Eye Tracked Foveated Rendering Supported
Returns whether eye-tracked foveated rendering is supported on the current device.