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Oculus Spatializer for FMOD Integration Guide

Updated: Sep 14, 2023
End-of-Life Notice for Oculus Spatializer Plugin
The Oculus Spatializer Plugin has been replaced by the Meta XR Audio SDK and is now in end-of-life stage. It will not receive any further support beyond v47. We strongly discourage its use. Please navigate to the Meta XR Audio SDK documentation for your specific engine:
- Meta XR Audio SDK for Unity Native
- Meta XR Audio SDK for FMOD and Unity
- Meta XR Audio SDK for Wwise and Unity
- Meta XR Audio SDK for Unreal Native
- Meta XR Audio SDK for FMOD and Unreal
- Meta XR Audio SDK for Wwise and Unreal
This documentation is no longer being updated and is subject for removal.
Welcome to this guide on using the Oculus spatializer plugin in FMOD.
For an overview of all of the audio tools offered by Meta, see Working with Audio in Unreal.
For general background information on audio spatialization, see our Introduction to Virtual Reality Audio.

FMOD Integration topics

  • Set Up the Oculus Spatializer for FMOD The Oculus Spatializer Plugin (OSP) is an add-on plugin for FMOD Studio for Windows and Mac OS X that allows monophonic sound sources to be properly spatialized in 3D relative to the user’s head location. This plugin requires FMOD Studio version 1.08.16 or later.
  • How to Use in FMOD Studio Describes how to use the Oculus spatializer with FMOD and how to apply Oculus Ambisonics to an event.
  • Oculus Spatial Reverb Describes how to set up spatial reverb with the plugin.
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