Vector3 |
Signature
Oculus.Interaction.Throw.ControllerPoseInputDevice.Vector3 |
Controller
: IController
[Get] |
Signature
IController Oculus.Interaction.Throw.ControllerPoseInputDevice.Controller |
IsHighConfidence
: bool
[Get] |
Signature
bool Oculus.Interaction.Throw.ControllerPoseInputDevice.IsHighConfidence |
IsInputValid
: bool
[Get] |
Signature
bool Oculus.Interaction.Throw.ControllerPoseInputDevice.IsInputValid |
Awake
()
|
Signature
virtual void Oculus.Interaction.Throw.ControllerPoseInputDevice.Awake() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Throw.ControllerPoseInputDevice.Start() Returns void |
GetExternalVelocities
()
|
Signature
Vector3 Oculus.Interaction.Throw.ControllerPoseInputDevice.GetExternalVelocities() Returns Vector3 |
GetRootPose
(
pose
)
|
Signature
bool Oculus.Interaction.Throw.ControllerPoseInputDevice.GetRootPose(out Pose pose) Parameters pose: out PoseReturns bool |
InjectAllControllerPoseInputDevice
(
controller
)
|
Signature
void Oculus.Interaction.Throw.ControllerPoseInputDevice.InjectAllControllerPoseInputDevice(IController controller) Parameters controller: IControllerReturns void |
InjectController
(
controller
)
|
Signature
void Oculus.Interaction.Throw.ControllerPoseInputDevice.InjectController(IController controller) Parameters controller: IControllerReturns void |