Vector3 |
Signature
Oculus.Interaction.Throw.HandPoseInputDevice.Vector3 |
BufferLengthSeconds
: float
[Get][Set] |
Signature
float Oculus.Interaction.Throw.HandPoseInputDevice.BufferLengthSeconds |
Hand
: IHand
[Get] |
Signature
IHand Oculus.Interaction.Throw.HandPoseInputDevice.Hand |
IsHighConfidence
: bool
[Get] |
Signature
bool Oculus.Interaction.Throw.HandPoseInputDevice.IsHighConfidence |
IsInputValid
: bool
[Get] |
Signature
bool Oculus.Interaction.Throw.HandPoseInputDevice.IsInputValid |
SampleFrequency
: float
[Get][Set] |
Signature
float Oculus.Interaction.Throw.HandPoseInputDevice.SampleFrequency |
Awake
()
|
Signature
virtual void Oculus.Interaction.Throw.HandPoseInputDevice.Awake() Returns void |
LateUpdate
()
|
Signature
virtual void Oculus.Interaction.Throw.HandPoseInputDevice.LateUpdate() Returns void |
Start
()
|
Signature
virtual void Oculus.Interaction.Throw.HandPoseInputDevice.Start() Returns void |
GetExternalVelocities
()
|
Signature
Vector3 Oculus.Interaction.Throw.HandPoseInputDevice.GetExternalVelocities() Returns Vector3 |
GetRootPose
(
pose
)
|
Signature
bool Oculus.Interaction.Throw.HandPoseInputDevice.GetRootPose(out Pose pose) Parameters pose: out PoseReturns bool |
InjectAllHandPoseInputDevice
(
hand
)
|
Signature
void Oculus.Interaction.Throw.HandPoseInputDevice.InjectAllHandPoseInputDevice(IHand hand) Parameters hand: IHandReturns void |
InjectHand
(
hand
)
|
Signature
void Oculus.Interaction.Throw.HandPoseInputDevice.InjectHand(IHand hand) Parameters hand: IHandReturns void |