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HandGrabTarget Class

All the relevant data needed for a snapping position.
This includes the Interactor and the surface (if any) around which the pose is valid.

Properties

Anchor : GrabTypeFlags
[Get]
Signature
GrabTypeFlags Oculus.Interaction.HandGrab.HandGrabTarget.Anchor
HandAlignment : HandAlignType
[Get]
Signature
HandAlignType Oculus.Interaction.HandGrab.HandGrabTarget.HandAlignment
HandPose : HandPose
[Get]
Signature
HandPose Oculus.Interaction.HandGrab.HandGrabTarget.HandPose

Methods

GetWorldPoseDisplaced ( offset )
Signature
Pose Oculus.Interaction.HandGrab.HandGrabTarget.GetWorldPoseDisplaced(in Pose offset)
Parameters
offset: in Pose
Returns
Pose
Set ( relativeTo , handAlignment , anchor , handGrabResult )
Signature
void Oculus.Interaction.HandGrab.HandGrabTarget.Set(Transform relativeTo, HandAlignType handAlignment, GrabAnchor anchor, HandGrabResult handGrabResult)
Parameters
relativeTo: Transform
handAlignment: HandAlignType
anchor: GrabAnchor
handGrabResult: HandGrabResult
Returns
void
Set ( relativeTo , handAlignment , anchor , handGrabResult )
Signature
void Oculus.Interaction.HandGrab.HandGrabTarget.Set(Transform relativeTo, HandAlignType handAlignment, GrabTypeFlags anchor, HandGrabResult handGrabResult)
Parameters
relativeTo: Transform
handAlignment: HandAlignType
anchor: GrabTypeFlags
handGrabResult: HandGrabResult
Returns
void

Inner Enum

GrabAnchor Enum

Enumeration Constants

Member
None
Wrist
Pinch
Palm