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HandGrabStateVisual Class

Extends MonoBehaviour
Reads a HandGrabState and applies hand visual constraints to a SyntheticHand.

Protected Fields

_started : bool
Signature
bool Oculus.Interaction.HandGrab.HandGrabStateVisual._started

Protected Methods

Awake ()
Signature
virtual void Oculus.Interaction.HandGrab.HandGrabStateVisual.Awake()
Returns
void
Start ()
Signature
virtual void Oculus.Interaction.HandGrab.HandGrabStateVisual.Start()
Returns
void

Methods

InjectAllHandGrabInteractorVisual ( handGrabState , syntheticHand )
Signature
void Oculus.Interaction.HandGrab.HandGrabStateVisual.InjectAllHandGrabInteractorVisual(IHandGrabState handGrabState, SyntheticHand syntheticHand)
Parameters
handGrabState: IHandGrabState
syntheticHand: SyntheticHand
Returns
void
InjectHandGrabState ( handGrabState )
Signature
void Oculus.Interaction.HandGrab.HandGrabStateVisual.InjectHandGrabState(IHandGrabState handGrabState)
Parameters
handGrabState: IHandGrabState
Returns
void
InjectSyntheticHand ( syntheticHand )
Signature
void Oculus.Interaction.HandGrab.HandGrabStateVisual.InjectSyntheticHand(SyntheticHand syntheticHand)
Parameters
syntheticHand: SyntheticHand
Returns
void