RelaxGrabPoints
: List< HandGrabPose >
[Get] |
Signature
List<HandGrabPose> Oculus.Interaction.HandGrab.HandGrabUseInteractable.RelaxGrabPoints |
StrengthDeadzone
: float
[Get][Set] |
Signature
float Oculus.Interaction.HandGrab.HandGrabUseInteractable.StrengthDeadzone |
TightGrabPoints
: List< HandGrabPose >
[Get] |
Signature
List<HandGrabPose> Oculus.Interaction.HandGrab.HandGrabUseInteractable.TightGrabPoints |
UseFingers
: GrabbingRule
[Get][Set] |
Signature
GrabbingRule Oculus.Interaction.HandGrab.HandGrabUseInteractable.UseFingers |
UseProgress
: float
[Get] |
Value indicating the progress of the use interaction.
Signature
float Oculus.Interaction.HandGrab.HandGrabUseInteractable.UseProgress |
UseStrengthDeadZone
: float
[Get] |
Signature
float Oculus.Interaction.HandGrab.HandGrabUseInteractable.UseStrengthDeadZone |
Awake
()
|
Signature
override void Oculus.Interaction.HandGrab.HandGrabUseInteractable.Awake() Returns override void |
Reset
()
|
Signature
virtual void Oculus.Interaction.HandGrab.HandGrabUseInteractable.Reset() Returns void |
SelectingInteractorAdded
(
interactor
)
|
Signature
override void Oculus.Interaction.HandGrab.HandGrabUseInteractable.SelectingInteractorAdded(HandGrabUseInteractor interactor) Parameters interactor: HandGrabUseInteractorReturns override void |
SelectingInteractorRemoved
(
interactor
)
|
Signature
override void Oculus.Interaction.HandGrab.HandGrabUseInteractable.SelectingInteractorRemoved(HandGrabUseInteractor interactor) Parameters interactor: HandGrabUseInteractorReturns override void |
ComputeUseStrength
(
strength
)
|
Signature
float Oculus.Interaction.HandGrab.HandGrabUseInteractable.ComputeUseStrength(float strength) Parameters strength: floatReturns float |
FindBestHandPoses
(
handScale
, relaxedHandPose
, tightHandPose
, score
)
| |
InjectOptionalForwardUseDelegate
(
useDelegate
)
|
Signature
void Oculus.Interaction.HandGrab.HandGrabUseInteractable.InjectOptionalForwardUseDelegate(IHandGrabUseDelegate useDelegate) Parameters useDelegate: IHandGrabUseDelegateReturns void |
InjectOptionalRelaxedHandGrabPoints
(
relaxedHandGrabPoints
)
|
Signature
void Oculus.Interaction.HandGrab.HandGrabUseInteractable.InjectOptionalRelaxedHandGrabPoints(List< HandGrabPose > relaxedHandGrabPoints) Parameters relaxedHandGrabPoints: List< HandGrabPose >Returns void |
InjectOptionalTightHandGrabPoints
(
tightHandGrabPoints
)
|
Signature
void Oculus.Interaction.HandGrab.HandGrabUseInteractable.InjectOptionalTightHandGrabPoints(List< HandGrabPose > tightHandGrabPoints) Parameters tightHandGrabPoints: List< HandGrabPose >Returns void |