_hideReticle
: bool |
Determines if the teleport reticle is hidden when hovering over this spot.
Signature
bool Oculus.Interaction.DistanceReticles.ReticleDataTeleport._hideReticle |
HideReticle
: bool
[Get][Set] |
Signature
bool Oculus.Interaction.DistanceReticles.ReticleDataTeleport.HideReticle |
ReticleMode
: TeleportReticleMode
[Get][Set] |
Signature
TeleportReticleMode Oculus.Interaction.DistanceReticles.ReticleDataTeleport.ReticleMode |
Highlight
(
highlight
)
|
Signature
void Oculus.Interaction.DistanceReticles.ReticleDataTeleport.Highlight(bool highlight) Parameters highlight: boolReturns void |
InjectOptionalMaterialPropertyBlockEditor
(
materialBlock
)
|
Signature
void Oculus.Interaction.DistanceReticles.ReticleDataTeleport.InjectOptionalMaterialPropertyBlockEditor(MaterialPropertyBlockEditor materialBlock) Parameters materialBlock: MaterialPropertyBlockEditorReturns void |
InjectOptionalSnapPoint
(
snapPoint
)
|
Signature
void Oculus.Interaction.DistanceReticles.ReticleDataTeleport.InjectOptionalSnapPoint(Transform snapPoint) Parameters snapPoint: TransformReturns void |
ProcessHitPoint
(
hitPoint
)
|
Signature
Vector3 Oculus.Interaction.DistanceReticles.ReticleDataTeleport.ProcessHitPoint(Vector3 hitPoint) Parameters hitPoint: Vector3Returns Vector3 |
| Member |
|---|
Hidden |
ValidTarget |
InvalidTarget |